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So wins the tee, for his awesome oil pastel: - Though all your pics rocked! by JD_2020

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pcdev Confirms Record Feature

Written by: Webbie | July 26, 2010

Head developer for the PC platform in Treyarch’s upcoming Call Of Duty: Black Ops, Cesar aka “pcdev” Stastny, has confirmed the existence of the demo/record feature within the game.

In reply to this thread, pcdev writes….

demo recording: confirmed

-pcdev-

pcdev's trademark Twitter image.

Obviously, this now begs the question “does this mean there will be a  console?,” but we must not jump to conclusions. Without wishing to kill the mood, the recording feature may simply be a button press away, with no need for a  console. Only time will tell…..

Source: BashAndSlash

Please click the link below to comment.

Link: http://www.codboards.com/forums/showthread.php?p=249134

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Black Ops Is Not Pay To Play!

Written by: Webbie | July 20, 2010

Any worries throughout the community that the upcoming Call Of Duty: Black Ops multiplayer would follow a “pay to play” scheme have now been squashed.

JD_2020, Treyarch’s community manager, announced the following via his Twitter page:

No, you will not have to ‘Pay to Play’ #CODBlackOps Multiplayer either. Rumor -> Squashed.

(Direct Status Link)

You may now put your minds to rest….

Please click the link below to comment, and see the video which supposedly fuelled this rumour.

Link: http://www.codboards.com/forums/showthread.php?p=248986

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Black Ops Box Art

Written by: Webbie | July 16, 2010

Last night, Treyarch’s community manager, JD_2020 released an image of the upcoming “Call Of Duty: Black Ops” boxart….

Official #CODBlackOps retail boxart (PC version pictured here to avoid console wars!) http://twitpic.com/25me1h

"Call Of Duty: Black Ops" Boxart (PC)

Please click the link below to comment.

Link: http://www.codboards.com/forums/showthread.php?p=248861

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Black Ops Pre-Orders Outpacing MW2

Written by: Webbie | July 14, 2010

Pacific Crest Securities analyst Evan Wilson today boosted his Call of Duty: Black Ops sales estimate for the holiday quarter to 12 million copies, up from his previous projection of 10 million.

Call Of Duty: Black Ops

Citing his firm’s retail contacts, Wilson said the preorders for the Treyarch-developed Black Ops are outpacing those of last year’s megahit Call of Duty: Modern Warfare 2. The sentiment echoed comments from Activision CEO Robert Kotick made at a pre-Electronic Entertainment Expo analysts’ meeting last month.

But where Kotick stressed that each entry in the Call of Duty series had outperformed its predecessor, Wilson believes Black Ops will break that trend. Wilson estimated that Modern Warfare 2 sold 16 million copies in the holiday quarter of 2009 and called that number unachievable for Black Ops, “due to competition, weaker marketing, and the Infinity Ward situation.

Set for release November 9, Black Ops will depict a number of Cold War-era covert operations in countries like Russia, Vietnam, and Cuba. The game represents new territory for the series, which has previously focused on more familiar World War II and modern-day settings.

Source: GameSpot

Please click the link below to comment.

Link: http://www.codboards.com/forums/showthread.php?p=248780

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CoD:BO Game Engine improvements

Written by: BritishBulldog1 | June 29, 2010

Call of Duty Black Ops Game Engine Improvements
By
Cliff M
– June 28, 2010

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Treyarch have given an insight into the enhancements they’ve made to the game engine for Call of Duty: Black Ops. Speaking on the official blog, they talk of lighting, physics, explosive effects and character details (amongst other things) and use superlatives like “photo-realistic” and “mind-blowing” to describe the improvements.

Check out the post below, or head to the official blog.

“At the beginning of each project, the team at Treyarch digs in and goes to work on engine enhancements with a focus on supporting the demands of the new environments and gameplay for our next title. For Black Ops, it was important to the team to have incredible photo-realistic lighting, huge draw distances, explosive destruction and effects, and mind-blowing character details.”

!We completely re-tooled the lighting system from soup to nuts, integrated texture streaming which makes levels like “Payback” possible, and provided our artists the tools and platform they needed to create stunning characters with detail down to their pores! We also went big overhauling the physics, jungle, water, and fire tech – the list goes on and on. You can see what we’re talking about from our gallery, but no screenshot even comes close to what you’ll be experiencing November 9th 2010!”

Link: http://www.codboards.com/forums/showthread.php?t=33114

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Infinity Ward Splinter?

Written by: BritishBulldog1 | June 28, 2010

From a post made by listonosh

By Jeremy M. Zoss
GameZone.com
Infinity Ward Splintering Editorial – Feature

IW logo

When the status quo in the video game industry changes, fans naturally tend to worry, especially when those changes involve big name, well-liked developers. Take, for example, Bungie leaving the Halo franchise or the drama at Infinity Ward. While these events cause a lot of consternation amongst fans that worry these changes will sink their favorite franchises, these changes are actually good for the industry. It’s a phenomenon that I call splintering.

First, a caveat. The situation at Infinity Ward obviously caused a lot of stress for the employees and their families, and no one is suggesting that’s a good thing. Nobody’s defending the animosity between the developer and its parent company Activision. But while the separation between Activision and many of Infinity Ward’s key employees has been painful, the end result will ultimately be good for the industry. Regardless of what happens to the Infinity Ward name, some of the employees who remained behind will continue to develop quality Call of Duty games or other titles. Even without the key employees who created the franchise, the Infinity Ward team will be able to attract talented individuals and use their experience to continue to make compelling titles. Say what you will about Activision, but the company isn’t going to abandon a billion-dollar franchise.

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Meanwhile, the ex-Infinity Ward staffers at the newly formed Respawn Entertainment will also be able to use their experience and pedigree to attract skilled developers and create an all-new action franchise that’s sure to be destined for big things. In short, what was one group of developers working on one blockbuster project has splintered into two. More talented teams means more quality games for gamers. There never would have been an Infinity Ward in the first place had a group of developers not splintered off from Medal of Honor studio 2015, Inc.

The case of Bungie is obviously a bit different, but will ultimately have the same result – there will be two teams producing high-quality games where before there was only one. Obviously, Bungie is an enormously talented studio, and whatever project they create under their new publishing deal with Activision will be one that instantly becomes one of the hottest properties in gaming. At the same time, no console is more closely associated with a single game than the Xbox and Halo. Microsoft has been very open that the Halo franchise will continue after Reach, and the publisher simply cannot afford to make the first post-Bungie Halo game anything short of excellent. It may seem shocking to the audience of this site, but there are plenty of gamers out there who don’t know and don’t care who makes the games they play. There will certainly be gamers who play the Halo game after Reach who are completely unaware that Bungie left the series.

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New video game studios always rise out of old ones. Oftentimes, old studios don’t survive the transition when key personnel leave. But in these specific instances, the departures of the people who created them won’t kill the Call of Duty or Halo franchises. Both will go on for years to come, and the developers that left them will go on to create new franchises that are every bit as vital and exciting as the ones we now associate them with. So Microsoft isn’t the winner for keeping the Halo franchise, nor is Activision for hanging on to Call of Duty. Bungie isn’t the winner for breaking free of their corporate owners, nor are the ex-Infinity Ward staffers at Respawn. No, the gaming public is the winner, because we’re the ones who have a wider selection of games to play at the end of it all.

Full story at http://pc.gamezone.com/editorials/item/in_defense_of_infinity_ward_splintering/

Link: http://www.codboards.com/forums/showthread.php?t=33111